Marking two decades since Guitar Hero first launched across the Atlantic, providing players everywhere the means to become rock legends. Not in reality, though you'd be hard-pressed convincing anyone who's mastered the epic lengthy guitar solo before an enthusiastic crowd of friends.
Created by Harmonix, Guitar Hero provided users with a guitar-shaped controller to follow on-screen cues moving along the screen in time with a song. Every sequence mimicked specific notes, producing the feel of an authentic performance.
Harmonix had already tried its hand in the music genre prior to teaming up with RedOctane, later acquired by the gaming giant during the mid-2000s. Together, they established the groundwork for a surprising billion-dollar franchise that had a remarkable impact for many musicians featured, introducing classic bands to millions of younger players.
Michael Dornbrook, ex-chief operating officer of Harmonix, remembers the early budgetary hurdles of licensing the recordings – despite the fact initial releases primarily featured rerecorded tracks.
“We rerecorded every song since the dollar figure prohibitive,” he explains. “Despite having the publishing rights by themselves, it was nearly impossible. We couldn’t get bands like legendary groups – the publisher had virtually no money, and our team was pretty convinced it would fail. However, when the game became a hit, album purchases and radio play were going up, everyone wanted to be in.”
He continues: “Among the amazing things was the number of parents reached out and thanked us for introducing their kids to the music they loved. It became a multigenerational phenomenon.”
Classic Rock Finds a New Audience
Irish blues-rock band one featured act included their track on the 2008 game the popular installment. Guitarist the artist remembers how the series revived older hits to the forefront: “Guitar Hero offered a bigger, new demographic. Generally such music was seen as music that was past it, but then once it got included in the game and teenagers discovered it, abruptly it was cool. That legitimised the genre, eliminating the ‘dad rock’ tag. It provided all our music renewed popularity.”
In 2008, the band's debut album remained unreleased in the US, so the game was a key medium of discovery for the band during their a North American tour supporting AC/DC. “Their crew had on Never Too Late on the tour bus, and several recognized us from Guitar Hero,” he notes.
Rock’s Heavyweight Titles and Lasting Influence
Rock’s heavyweight names quickly took advantage of the game's success, with Aerosmith, Metallica and others featuring in specialized spin-off titles centered around each band’s catalogue and related lore, visuals and legendary status. In the case of, the Aerosmith edition, reportedly to have made the band more money compared to their records. It moved well over half a million units upon release, and demand for their songs saw an increase of up to 40% at a time as the industry faced decline.
Guitar Hero still motivates nimble-fingered dedication within the community. Earlier this year, a streamer achieved an impressive attempt of DragonForce’s the challenging track – an infamously tough anthem made popular by the game – using a fan-made version, a freeware game with almost identical gameplay but an array of customisation options. The song is challenging even in the hardest setting, let alone performed at increased tempo while hitting every one of its near 4,000 notes. The streamer stated requiring months of practice to accomplish.
“The game is a fun, fantasy thing. Just as with Call of Duty, it doesn't imply you should use actual weapons and go to war,” notes musician Herman Li.
DragonForce previously wrapped up a successful tour before Through the Fire and Flames was featured on Guitar Hero III, yet he explains it turned them into widely recognized. “I remember our distributors calling to tell me that we were selling albums rapidly,” he says. “It exploded when we next toured, and we were playing just before the headliners on the Mayhem festival.”
In fact, DragonForce’s exposure from Guitar Hero proved so vast that it has risked eclipsing everything else the band has done. Recently, the song featured in promotional material for Despicable Me 4. “In the past I felt differently, but I’ve made peace with it,” he admits. “If you only listen to one DragonForce song, that's fine – everyone’s got a unique musical journey and I’m glad we played a role in fans' experiences”.
The Lasting Legacy from the Iconic Controller
The best promotion, whether it’s for cars, apparel or games, goes further than selling something – it inspires a desire. Did Guitar Hero tap into that? “Precisely what our team trying to create,” he confirms. “The excitement of being a rock star on the stage. Since the beginning, the co-founders felt that humans have a natural human desire to make music, and their goal was to use technology to enable everyone to participate”.
The majority installments came out over a mere five-year period from 2005 to 2010, including spin-offs like DJ Hero, including a turntable controller, and the band-focused game. After that, the publisher’s interest on peripherals died down, except for a brief comeback in 2015.
Titles like the fan project and Fortnite Festival have kept the community active, with expectations of a new product from the original publisher in development. Recently formed developers has entered production on their first music game. The initial creators are both involved in advisory roles. Is the world ready to embrace a new entry following Guitar Hero?
“Our team believed such titles might become like Madden where you can releases,” he remarks. “With abundant new music it could remain perennially popular, so I’ve always been optimistic. It's entirely possible why it can’t persist for future fans.”